Tuesday, 25 August 2015

HyperRogue 7.3: save the princess, and save the map!

HyperRogue 7.3 is released on Steam!
A mouse squeaks at you. It seems that it wants you to go somewhere. That's interesting, what could you find here?

Of course, some of the gates on your way will be closed, and you will have to go around them! From my testing, it appears that this quest should be always possible with the normal distribution of monsters and pressure plates, but since this is rather an early game quest, I have made it easier: the number of monsters does not depend on the number of Hypersian Rugs you have collected, and there are more opening plates. But if you want the challenge, select the Princess Challenge from the special game modes menu.

You can find a Mouse after killing a Vizier. To make it a bit easier, a Vizier usually appears right after you collect 13 Hypersian Rugs, and a Mouse appears right after you kill a Vizier.

The Map Editor has already been present in the late patches to 7.2, but it is better now. Activate it from the "special game modes" menu (or by Shift+A in the cheat mode). There, you can place walls, items and monsters, copy parts of the map, save high quality screenshots (to BMP), and even save/load the map to a file!

More changes follow:
  • Refactored monster movement. This means that Rock Snakes and mimics activate plates now (they did not previously), and monsters' special movement effects (for example, Pikeman attack and trails) are now activated by the Orb of Air.
  • Messages are now different based on whether the monster is living or not (you no longer "kill" Skeletons).
  • Rock Snakes are now generated correctly. Also fixed a small bug with worm/gate interaction.
  • Activating the Cheat mode while already in Cheat mode now disables it instead (simply restarting the game sometimes does not work, so this should make it easier)
  • Activating the Gameboard mode no longer clears the map automatically, so you can use it to view the patterns in alternate ways (triangular/heptagonal boards, Emerald/Fifty codes). Press F5 if you want to clear the board.
  • Help in the map editor, ability to set rotation by clicking on a specific point of the cell. Mines shown. Some crashes caused by illegal combinations are removed.
Version 7.3a:
  • fixed the Princess Challenge achievement
  • fixed the Gameboard mode
  • the Princess Challenge unlocking should now honor Steam achievements, so it should be available even if you unlocked it on a different computer
  • fixed minor grammar errors, added some missing lines ("cannot jump on" and "b=boundary"), added the Czech translation
Version 7.3b:
  • The 'second joystick' no longer does panning by default, as it causes problems with some gamepads.
  • the Russian translation has been updated.
  • the Prince/Princess setting (in "customize character") is saved. Also, selecting "customize character" no longer automatically randomizes everything.
  • the message 'You are entering the minefield' should no longer appear when you are actually leaving it.
Version 7.3c:
  • The Princess is now able to use boats. (Although probably it is safer to try one from Fjord, not one from a coast...)
  • Princess now keeps her HP after using Orb of Safety.
  • You can now jump over a Mouse. Jumping/teleporting into mirrors/cabinets/etc. activates their effects.
  • Gates now also crush items when closing, and are completely destroyed with Flash even if only one half is in the area. Also, they should no longer be generated if the other half would be in a different land.
  • Map Editor: added an undo feature, and a possibility to flip while copying large areas. It is also no longer possible to rotate regions so that hexagons/heptagons do not match.
  • Skeletons are now marked as non-living (they sink, not drown).
  • Fixed some text/translation errors.
Version 7.3d:
  • Golems, Mice, and Knights are moving again.
  • Eagles no longer make extra moves after moving next to PC.
  • Ghosts are no longer allowed to move next to each other, so being attacked by two of them at once is no longer almost surely fatal.
  • Gameboard cells are no longer black if no gameboard mode is enabled.
  • Bonfires are now lighted by nearby fires.
  • Save/load map no longer crashes when a file is missing (or another error).
  • (Android) Loading a game should no longer cause new items/monsters not to appear.

Tuesday, 11 August 2015

HyperRogue 7.2: pressure plates, multi-HP enemies, and local coop

HyperRogue 7.2 is released on Steam and itch.io!

The Palace features trapdoors (similar to the Land of Eternal Motion, but taking just one cell), gates which can be closed or opened by standing on pressure plates, and several kinds of guards which require several hits (or trickery) to destroy. Killing a Vizier is an alternative way to the Emerald Mine and further to the Camelot. By the way, the quest should be a bit clearer now -- the ESC screen now displays the steps required to reach Camelot (after reaching the Graveyard), and the Knights will try to give you hints about how to reach lands which you have missed (and also they will say how big their Round Table is). The Palace is based on a new periodic pattern based on circles of radius 3, by Fulgur14; new pattern exploration modes are also added for this pattern. More lands based on it will probably come later.

The Living Fjord is a coastal area, which can border both Ocean and the inland worlds. This land is generated similar to the Living Cave, but with water cells instead of walls. However, the process won't be affected by you or other monsters (so you will sometimes have to escape from the water), or by items (so they will sink and wait until you find some way to resurface them). The monsters act quite different from ones the the Living Cave, and you can find boats, too!

Moreover, it is possible to play with two players (cooperatively) in the shmup mode now! This is currently local only. Playing with two players is not as easy as it sounds -- it is a bit hard to see the hyperbolic straight lines along which your knives are flying, and you could even hit your friend; also, knives recharge slower and orbs drain faster in the coop mode.

Also, the shmup mode has received some more improvements. Coop required keys to be configurable, so you can redefine your keys and joysticks now (only in the shmup mode, but not only when playing with two players). Moreover, you no longer move slower when going backwards, and you can choose to use either the forward-backward-turn left-turn right, or the up-down-left-right cotntrol with the keyboard.

Translations are not ready at the moment yet. Have fun!

Version 7.2 also has the following minor improvements:

  • You no longer break mirrors or cut trees while using an Orb of Aether
  • LoEM now appears as a basic land. Red Rock Valley and Cocytus are more likely to appear next to similar lands. The special border generation rules for R'Lyeh are disabled once you have found enough treasure thren, so you can escape more easily.
  • Tame Bomberbirds should be saved now with Orb of Safety. Orb of Friendship now works as a bonus life in the shmup mode.
  • Water and red rock are now displayed correctly in the Hive.
  • Red Trolls now work correctly in the Minefield.
  • Pikemen did not kill the PC by moving next to them in the hardcore mode.
  • Bonfires on the coast are now extinguished during the tide.
  • Fixed a bug which sometimes made it impossible to light bonfires in the Icy Land.
  • Fixed a bug with Orb of Aether still draining power while using Orb of Time.
  • Fire Cultists (and Orb of Dragon in general) can now destroy stranded boats
  • Flavor messages for killing monsters were shown only when killing directly.
Thanks to tehora for ideas and testing! Version 7.2a fixes:
  • skipping a turn with the mouse
  • nerfed the frequency/duration of the Orb of the Fish
  • fixed the reference in the pushing description (Thumper/Guard/Skeleton)
  • added a comment that Skeletons are stunned for a longer time outside of the Palace
Version 7.2b fixes:
  • you no longer activate pressure plates while using an Orb of Aether
  • Fire Cultists will just wait if they cannot fire at your current location (e.g., a Palace gate)
  • fixed the weird facing direction
  • updated the Czech and Russian translations, also fixed some minor text problems
Version 7.2c fixes:
  • The Orb of Thorns now stuns and damages the stunnable monsters.
Version 7.2d fixes:
  • I have added a map editor. It is activated with Shift+A from the cheat mode, and allows you to place arbitrary monsters, walls, items and lands. It is somewhat ugly for now, and it is probably possible to crash the game by creating illegal configurations, but it should be useful for testing, and better for drawing new ideas for maps than the game board mode. (Maybe some save map feature for next versions?)
  • a typo in the Land of Power
  • Fjord-related things in the shmup mode: Water Elemental did not move at all, Vikings use boats correctly now, land monsters no longer run into the water to catch you when you are on the boat
  • worms now prevent gates from closing

Monday, 20 July 2015

HyperRogue 7.1: mines and whirlpools

HyperRogue 7.1 is released on Steam!

In this version, after collecting 30 $$$ you can go to the beach and, if you can survive the attacks from Albatrosses and escape from the tides, collect some Ambers. The Ocean is the first land in HyperRogue which features equidistant curves prominently.

You can also take one of the boats, and go into the Ocean. From there, you can reach other coasts, access Caribbean, the land of Pirates (Caribbean was already there in 7.0, but now, it is only accessible via the Ocean), or the infinite Whirlpool, where your boat is only allowed to go with the current, and you have to defend from Sharks and Pirates, and capture treasures from other boats caught into the whirlpool.

Another place where you can go after collecting 30 $$$ is the Minefield, based on a well known game. Stepping on a mine is usually game over, but you know the number of mines next to you, so hopefully you will know where not to step!

The ideas for these lands were not mine -- Ocean and Whirlpool are wonderfullizardofoz's ideas, and the Minefield is Piotr MigdaƂ's idea. Please send me ideas for new lands, and they might be added to HyperRogue at some point! (Although I already have some ideas...)

Version 7.1 also has some other features. Press 'v' or click the 'menu' button to see the new main menu, which conveniently lists all the features of HyperRogue. Also, a FAQ (Frequently Asked Questions) written by Fulgur14 is now available on the website. These two features should make it easier to fully enjoy HyperRogue. Also, the shmup mode correctly says that the number of knifes is counted (not the number of turns), fires are burning off and heat dissipates even offscreen (previously, many of the speed runs abused the fact that heat did not dissipate offscreen), Fire Cultists can attack more terrain types, another message is used for Sandworm explosions when you see no spice created, and a bug which caused the Icy Land to become too hot in the shmup mode has been fixed.

Also, the German translation should be available soon. Have fun!

By the way, I have recently recorded a new trailer for Hydra Slayer. Please vote for Hydra Slayer on Greenlight, if you have not done this yet! Versions 7.1a/b fixed: - "(v) menu" instead of "(v) config" - blow into water/fire/mines - the PC could just stand in place during high tide and not drown - fixed the "escaped Whirlpool" achievement - fixed the Restart key - in the very unlikely scenario when the Key is generated in the Whirlpool, it is protected by a Pirate party with Orbs of Water, so it hopefully does not run away and you can escape the Whirlpool Version 7.1c fixes: - you can no longer use Orb of Air against sharks, seeps, and other restricted monsters. - but you can use Orb of Air to blow monsters into chasms. - made the Ocean less bright in the plain mode (still brighter than LoEM), and the Minefield slightly brighter (to make it more different from the Land of Mirrors). Also, made the fire graphically calmer in the Land of Power. - Orb of Aether now protects you from mine explosions, but also makes you unable to detect mines. - for thematic reasons, R'Lyeh is now more likely to be adjacent to Ocean (and less likely elsewhere). - Fixed the Hyperstone Quest message to include new lands. - Two new achievements added ("Black Mark" and "Nasty Pet") - Fixed a bug with Space/Safety (the game was trying to calculate the cost after Safety acted -- this is fixed, hopefully this fixes the crash too) - Fixed a bug with Crossroads II/Ocean border - mine marks now appear above the PC/monsters. Version 7.1d fixes: - bug with Crossroads II generation which also caused the game to stop generating lands fixes. - saving the new treasures/kills. - Euclidean mode supports the new land, as well as the gameboard modes (pick the gameboard mode you want, and then pick Euclidean mode, to activate an Euclidean gameboard). Version 7.1e fixes: - collecting OoY works. Version 7.1f fixes: - Tame Bomberbirds now fly over chasms. - Forgetting old kills during saving, this is fixed.

Thursday, 4 June 2015

HyperRogue: pirates, rocks and knives

HyperRogue 7.0 is released on Steam!

This version has the following major new features:
Ever wanted to know how a game with smooth space and time would work in the hyperbolic plane? Well, I did. But why create a new game when I could just port HyperRogue instead? The Shoot'em Up mode tries to follow the normal turn-based HyperRogue, but it is not longer turn based, and not longer grid based. Not all features are ported (it would be rather hard to do non-turn-grid-based Living Caves...), and not all of them work exactly the same way (for example, Orbs of Life give you an extra life instead of a friend). Anyway, this is almost a new game :) This is still a bit experimental, so not everything is balanced yet.
Caribbean is the new land, unlocked when you collect 60$$$. The sea is filled with sharks, and islands inhabited by pirates. They take their boats and pursue you...
Islands are horocycles (infinite circles). Great treasures are buried somewhere far from the coast. Luckily, compasses point you towards the center.
Red Rock Valley is another new land, unlocked when you have 60$$$, 10 of which must be Spice. It is a more advanced version of the Desert. Snakes move as fast as you, but they can only move on hexes, not on heptagonal cells. It is possible to kill them with their own tails, which allows you to climb their rocky bodies to get to the treasures.
Crossroads II is an alternate layout of the Crossroads. It is denser and more regular.

Also, HyperRogue 6.6 is released for free!

So you are now able to bring life to the Dead Caves, witness the network of parallel lines in the Vineyard, lead the Hyperbug armies against each other in the Hive, fight enemies using various kinds of special attacks in the Emerald Mine, infinite descending sequences of circles in the Temple of Cthulhu, look for the Holy Grail hidden in the center of the Round Table in Camelot, fight with magic in the Land of Power, for free! The Android versions will be updated later.

Also, if you like my games, please vote for Hydra Slayer on Steam Greenlight!

Have fun!

A more detailed changelog on HyperRogue 7.0:
  • Hardcore mode, which disables the checkmate rule. No achievements yet.
  • Fixed the temperatures: melting points for Sages and Frozen Lakes are as expected now. Also, Wolves no longer leave Icy Lands/Cocytus, and heat is transferred correctly between Icy Lands and Cocytus (just a small effect, though).
  • Refactored monster movement a bit, for the purpose of Shmup mode. Hopefully this does break anything (though that I see that Vine Spirits no longer camp near to Wines).
  • Jungle and the Land of Mirrors will no longer appear next to the Land of Eternal Motion, to prevent Eagles from attacking you there by surprise.
  • Demon Daisy generation rate is fixed.
  • More monster types in the Crossroads.
  • Pheromones restricted.
  • You can no longer go over the cap with orb powers received from the Orb of Yendor/Holy Grail (otherwise Orb of Space could allow some exploits by bringing lots of Orb of Yendor together and unlocking them all at once).
  • Talking to knights outside of Camelot no longer crashes the game.
  • A message is now given when trying to attack an escaping Tentacle (just like for other cases of Tentacles).
  • You can no longer drop Dead Orbs while moving through a wall.
  • Headers should now be always shown in the local scoreboard.
  • Local highscores are now available for other game modes (Euclidean, hardcore only, and Shmup).
  • (technical) Stats for translations, some comments (just a few) added to the source.
  • big statues are no longer so cold
  • (7.0a) fixed Orb of Safety in the shmup mode
  • (7.0a) fixed euclidean Camelot
  • (7.0a) monsters now can drown in the sea
  • (7.0a) Winter Witches and fire-resistant orbs should no longer burn in certain situations
  • (7.0a) top text brighter in Red Rock Valley
  • (7.0b) removed spam for snakes on water, they can no longer go over LoEM
  • (7.0b) fixed the music file
  • (7.0b) added the missing line "You are killed by..." to the translation
  • (7.0c) Added some markers for heptagons
  • (7.0c) Made Compasses not appear in there is another one in radius 2
  • (7.0c) Fixed buggy Camelots appearing next to Caribbean.
  • (7.0c) Fixed Orbs of Space not triggering the Game Over after you execute your only move which was moving a treasure.
  • (7.0c) Fixed Orbs of Yendor not moved correctly with OoS/boats.
  • (7.0d) Fixed the starting land.
  • (7.0d) Fixed the mimics' target markers.
  • (7.0d) Fixed the Hyperstone Quest message ordering.
  • (7.0d) RRV was too dark in non-Escher modes; also brightened the Vineyard and Dead Caves, and made Fire in RRV look better.
  • (7.0f) Running Dog are generated on chasms again (and thus their trails look correctly)
  • (7.0f) Red/dark trolls no longer do almost exactly the same.
  • (7.0f) Eagle attack has been fixed (do not kill the player on their second move in the Hardcore mode, and no "confused" message in non-hardcore)
  • (7.0f) Rock Snakes now attack Golems, Hyperbugs, and Illusions
  • (7.0f) Fixed some bugs with the Shmup mode: Orb of Yendor could be collected without the Key; Orb power is drained quickly when you have an Orb of Speed (just as in the normal HR); picking up items while using an Orb of Invisibility turned you visible just for a single frame; Orb of Shielding were not consumed if you also had Orb of Time
  • (7.0f) added the achievements for collecting the Orb of Yendor in the new modes (hardcore, shmup)
  • (7.0f) added the leaderboards for the shmup mode. Total treasure is counted, and for winners, time and the number of knife throws are recorded (I think it is feasible to win with the perfect score of 0 knife throws)
  • (7.0f) added a new emoticon "pirate" and some backgrounds, for Steam
  • (7.0g) Burning tentacle spam removed.
  • (7.0g) The shmup welcome message is translated.
  • (7.0g) The "evil stars" (in hellish lakes) no longer can cover a passable spot, and the frequency of lakes has been reduced slightly, to make the Yendor quest easier.
  • (7.0h) Fixed a bug which could have caused the game to start in the purple land and cheat mode.
  • (7.0i) Fixed moving the Key with the Orb of Space.
  • (7.0i) You can now target with mouse and use joystick in the shmup mode. You can now rotate instantly with mouse/joystick, while it was impossible before, but I think it is better that way.

Wednesday, 13 May 2015

HyperRogue 6.6: Steam, Android, and Desura

Some news about HyperRogue:



HyperRogue on Steam has been updated to Version 6.6 -- this fixes some minor bugs, and also includes the source code, so inner workings of the seven new lands are no longer secret. More details at the bottom of this post.

HyperRogue on Google Play has been updated to Version 6.6 too. There were some bugs which caused HyperRogue to crash on exit (I thought that this was caused by the OS deciding to kill HyperRogue in order to clear memory, but it was actually a bug). Additionally, HyperRogue registers itself as a service -- this reminds the user of the game in progress, and should hopefully prevent Android from killing it (we will see if this indeed works).

HyperRogue
HyperRogue is also going to be released on Desura in June! If you would like to have access to the newest HyperRogue, but you do not like Steam for some reason, this is for you. The Steam version has global highscores (meaningful in a game of skill such as HyperRogue), achievements which add a bit to the game (I am proud of getting the Master of Cult achievement myself), and a great community -- but you do not lose it, since the Steam key is included in the Desura package too! Source code and HyperRogue Gold for Android are also included. If you like HyperRogue, please give it a good rating on Desura!

Some cool new features are already planned for version 7.0, so at some time the current version (HyperRogue 6.6) will be released for free, and the paid versions will be updated with new lands and features. Have fun!

Detailed changelog for HyperRogue 6.6:
  • Some bugs related to Mimics (Mirages and Mirror Images) have been fixed: they are now destroyed when they stray too far away, when you teleport, or when they attack an Ivy. (If they were not destroyed in these situations, it could potentially lead to weird behavior.) Also, they no longer change their direction without a reason in the Alchemist Lab.
  • Walls left by killed Vine Beasts are now more visible in the Hive.
  • Shift-clicking on a cell now does nothing if it is impossible to cast a spell from a ranged Orb at the given location.
  • HyperRogue's log file has been improved a bit. The implementation is much more clean, and it lists achievements gained, and data proving that the scores have been achieved in an official paid version of HyperRogue. This could be potentially used to prevent some forms of cheating by tampering with saved games (although it is possible to cheat anyway, just a bit harder).

Tuesday, 7 April 2015

HyperRogue 6.5

HyperRogue is still alive! No new lands or other new big features in HyperRogue 6.5, but there were several small improvements:
  • Hyperbugs no longer die on attack. Also, they are more likely to target you if you have collected lots of Royal Jellies. This should make it somewhat harder to achieve very high scores there (I think there is no need to remove any scores, but I can remove your score if you want).
  • Fire Cultist attack now causes books to burn (not that it matters much...). On the other hand, some orbs are now invulnerable to fire (previously one specific orb did not burn, which was intentional, but it happened in one specific situation, which was misleading).
  • Sometimes scores were not submitted to the Steam Leaderboards due to connection problems, hopefully it should be more robust now.
  • The local scoreboard (ESC-t) has been improved: more types of scores can be checked, and you can press 't' to ask for a specific score type easily. Additionally, Miner kills and some Orbs are saved now (they were not saved previously).
  • Some minor problems with the Euclidean mode have been fixed: Great Walls disappearing when using Orb of Safety on the Crossroads; Orb of Winter graphics; scrolling and rotation (arrows, Page Up, Page Down) are working correctly now.
  • Using an Orb of Safety in Camelot/Temple no longer causes a crash (it was possible only in the Cheat mode, anyway).
  • One bug in the Polish translation fixed.
HyperRogue 6.5 is currently available on Steam and should be soon available on Google Play. Have fun!

Wednesday, 4 March 2015

HyperRogue 6.2: circles and horocycles

HyperRogue has been updated with two new lands! These new lands are different from the old lands in the fact that they are not bounded by straight walls, but by other shapes. In particular...

Camelot is a puzzle level -- there are enemies here, but the main goal is to solve a puzzle. It consists of two concentric circles, one of radius 28 (the Round Table) and one of radius 38 (the walls of Camelot). There is a single treasure, the Holy Grail, which is in the center of both circles. Since a circle of radius 28 has 31659398 cells inside it (and Camelot of radius 38 has 12505470664), this is not as easy as it might sound! Once you find the Holy Grail, you can find more castles later (which are all named Camelot), but the circles will be larger (radius grows by two, so the number of cells inside grows roughly thrice). You need to find 5 Emeralds (in the Emerald Mine) to find Camelot in the Crossroads.

As a puzzle level, Camelot is optional -- it is not required for neither the main Quest to get the Orb of Yendor (actually it is probably harder than the Yendor Quest), nor for the Hyperstone Quest. I see several approaches here, so let's see what the players will find.

Temples of Cthulhu can be found in R'Lyeh after finding 5 statues. At the first glance, they also consist of concentric circles, each circle closer and closer to Cthulhu himself... there are also many tentacles there who try to block your access to the inner circles, but you can block them by pushing the big statues around. but in fact, these circles are infinite, and there is an infinite number of them in each temple. Difficulty is done differently than in other lands: inner circles are more dangerous, but you need to get there, otherwise you will find the same Grimoires again and they won't count (it is pointless to bring two copies of Necronomicon).

Version 6.2 is already on Steam. HyperRogue Gold for Android is going to be updated soon, and the free version after some time. Have fun! Some other minor improvements:
  • Distance calculated better in the logfile.
  • Stabbing achievements are fixed.
  • Extra messages when finding treasures.
  • The display of the player changed a bit in the cheat mode.
  • Better facing for Golems.
  • Starting location has been fixed for the Vineyard, Land of Power, and Emerald Cave in the Euclidean mode (anyway, these three lands have maps which are strongly based on the hyperbolic geometry, so they don't look that interesting the Euclidean mode).
  • Structure display cheat (ctrl+C). Treasure cheat (shift+T) improved.
For completeness, version 6.1 fixes the following:
  • most monsters now target your friends and hyperbugs (previously they only targetted you (unless invisible) and Thumpers), also fixed a bug with Invisibility
  • running dogs (and other monsters in LoEM) now try to run away (in a roughly straight line) even if they have no target, instead of just falling
  • some halfvine bugs should be fixed (both graphical and logical)
  • changed the ASCII symbols a bit
  • changed the colors a bit (Miner's pick axe and Hedgehog Warrior's body is brighter)
  • you no longer produce chasms when using Orb of Aether in the LoEM
  • ruby achievements should be working again
And patches to 6.0 fixed:
  • a bug with rings.
  • better coloring of Emerald mines.
  • "You can right click any element to get more information about it."
  • Hives renamed to nests.
  • Silver sign.
  • Power is drained when teleporting out of the Land of Power.
  • Bugs related to saving fixed.
There were also numerous typo fixes and other text improvements.
FURTHER UPDATES:
And patches to 6.2 (version 6.2a):
  • Russian translation.
  • Added info about wandering Ghosts to the Ghost description.
  • Worm explosion destroys big statues.
  • Cult leaders appear in R'Lyeh now, to prevent the player from camping in Temples.
  • No GAME OVER if you can still mindblast someone.
  • time recount
  • You can no longer use Knights for the Golem achievements.
  • Fixed the message when Knights are killed by monsters.
  • More cloak colors. Cloak color is saved.
  • Removed the Thorn power when getting the Holy Grail (it was likely to cause you to kill Knights).
  • Fixed a possible crash with Knight outside of Camelot (it seems very hard to make him leave Camelot, but anyway).
  • (6.2b) updated the Turkish translation, language is now also selectable in Steam.


HyperRogue 6.3 brings new Orb types to the new lands (Temple and Camelot). Orb of Dragon allows one to throw fire just like the Cultists, while Orb of Trickery allows the player to place illusions of themselves. Additionally, more monsters now take invisibility/friends/illusions into account. Also, the Russian translation is ready (and French and German translations are coming).

HyperRogue 6.4 changes some things about Golems, and introduces several new interface options.
  • Golems (and Knights) now act after enemies, not before them. This has been changed because previously sometimes a move was judged as invalid (i.e., lead to death) even though actually a Golem would kill the responsible enemy first. Additionally, Golems will follow the player again (they just go straight towards the player without any pathfinding, though).
  • You can now press ESC in the GAME OVER screen to see the circumstances clearly (for example, to take a screenshot of your last epic battle).
  • For items and monsters, there is a 'high contrast' option which adds a bright border to them. Rather ugly, but effective. You can also press ALT during the game to achieve the same effect.
  • Since heptagons often give a tactical advantage, there is also an option to display heptagons darker.
  • Finally, there is an option to require pressing Shift to target the Orbs with ranged powers (Teleport, Trickery, the Mind, and the Dragon).


HyperRogue 6.4a disables the useless "ESC for menu/quest", and fixes the Miner/Slime interaction.