Monday 7 November 2011

Hyperbolic Rogue

Most roguelikes allow 8-directional movement, like Rogue. Recently there are many new roguelikes which explore changing this geometrical structure. Some games use 4-directional movement, and there are also some based on a hex grid. My Hydra Slayer and Vapors of Insanity both allow the player to choose one of these three geometries.

I thought that it would be interesting to create something even more different. Hyperbolic Rogue is set on a hyperbolic plane, and the map is composed of hexagons and heptagons.

Another interesting feature of Hyperbolic Rogue is heat. Your body generates heat, which attracts ice wolves and melts down ice walls.


I wanted to wait with this for the 7DRL challenge, but could not resist the temptation and wrote it right away (in 5 days).

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